Calibration and Gravity Correction in Unity

Hello, I’m currently working with Unity API 1.1.6 and have a couple of questions:

  1. Can you please provide instructions on how to enable Inverse3 calibration in Unity?
  2. I also need assistance with gravity correction. Currently, I’m adjusting the FORCEy value using the weight of the stylus pen. Could you share any appropriate values or methods for this adjustment?

I appreciate your help. Thank you.